Per-node UBO population and per-frame cam state access#676
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skalarproduktraum wants to merge 2 commits into
Open
Per-node UBO population and per-frame cam state access#676skalarproduktraum wants to merge 2 commits into
skalarproduktraum wants to merge 2 commits into
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…populate UBOs on their own
…that is attached to a pass
smlpt
reviewed
Feb 20, 2024
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| override var nodeType = "Node" |
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Will this cause any trouble in other parts of scenery that rely on this node type?
Or rather: will removing the property nodeType altogether result in any unexpected behavior in other parts of scenery?
smlpt
reviewed
Feb 20, 2024
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| var stereoEnabled = false |
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Why is this false if it is a stereo camera?
smlpt
requested changes
Feb 20, 2024
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Looks good, but maybe add a short documentation to the populate UBO classes?
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This PR introduces:
PopulatesUBOinterface, which enables node to define their own serialisation procedure, aka, how to translate a node's information into something accessible to shaders that goes beyond ShaderProperties